5 Awesome Sci-Fi Movie Technologies That’d Suck In Real Life

Why are we still driving non-flying cars to our non-space workplaces while fantasizing about our merely two-boobed prostitutes? Where are all the snazzy gadgets and awesome engineerings movies promised us? In many cases, they’re right here. We merely don’t use them because, well, they kinda suck. Like how …


Controlling Computers With Hand Gestures Is Awful

In Minority Report , Tom Cruise plays a future cop who tries to warn everyone that Max von Sydow is evil, but no one will believe him, even though he’s clearly Max von Sydow. But what most people recollect best are the scenes wherein Cruise controls his futuristic felony lab computer by waving his arms around.

How cool is that? Instead of having to say “enhance” and then clicking a boring age-old mouse, Cruise picks up files and videos from the air itself, and explores them utilizing simple gestures. Soon, other movies were hopping in on this hot futuristic act. From Iron Man 2

Marvel Studios

… to Prometheus

20 th Century Fox Spoilers: This movie will show up a lot in this article.

… to Star Trek: Discovery .

CBS Television Studios Thank you in advance for the 100 statements about how this one’s not a movie.

Why We’re Not Use This Today:

As everyone who has ever owned a Kinect knows, this turd gets age-old fast . The biggest issue is that your limbs get tired very quickly if you comprise them up for even a short period of time. If you make that a very long time, the mood gets absolutely excruciating. Engineers actually identified this difficulty in the ‘8 0s, and even dedicated it a name: the “gorilla arm” impact. You know, because your limbs get “sore, cramped, and oversized, ” and you end up looking and feeling like a gorilla. Not even a cool sci-fi cyborg gorilla like in Congo .

Take another look at that Minority Report scene. When Cruise goes to shake Colin Farrell’s hand, he accidentally moves a bunch of files he’s working on. That would happen all the time . Imagine you’re comprising 350 slides that took you five hours to organize and you abruptly get an itch on your butt πŸ˜› TAGEND

20 th Century Fox Or any other activity where you might be shaking your hand while staring at your screen …

Any interface that lies flat and gives you a wide range of control — even if you merely move your hands a few inches — would beat this thing … hands down . If only we had something like that!


Sci-Fi Holograms Are Inferior To 2D Images In Almost Every Way

If somebody in a sci-fi movie needs to look at something important, a paltry two dimensions simply will not do. They necessity holograms for absolutely everything, even when audio alone would do the job. Like in Star Wars , when R2-D2 shows Leia’s holographic recording to a horned up Luke πŸ˜› TAGEND

Lucasfilm While Obi-Wan silently hollers on the inside.

Here it is again in The Last Starfighter πŸ˜› TAGEND

Universal Pictures

And here’s a dude’s brain popping out of a monitor on Star Trek: Discovery πŸ˜› TAGEND

CBS Television Studios

Hell, even the highly advanced race of spacefaring monsters who created human enjoy holograms! From Prometheus πŸ˜› TAGEND

20 th Century Fox You need to adjust the tracking on your Space Voldemort.

Why We’re Not Applying This Today:

You may have noticed something about the holograms above: They A) look like turd, B) are altogether pointless, or C) both. That pretty much sums up holograms in the real world, too. Remember that time Tupac’s blue ghost crashed a Snoop Dogg performance? And remember how the company responsible went bankrupt soon thereafter? Turns out there isn’t much real use for blurry, semi-transparent 3D projections that induce eye strain if you look at them for too long.

Even the nicest instance is so fuzzy and transparent that it’s not clear why you would bother with it over a 2D video feed. In the 2017 Ghost In The Shell , a hologram is used to reconstruct a murder scene, but it’s so imprecise( cherry-red tint, kinda blurry, semi-transparent) that it’s hard to think of a use for it other than inducing up for the investigator’s chronic lack of imagination.

Paramount Pictures “Ohhh, that’s what tables definitely sounds like. OK, I’m good.”

In Prometheus ( again !), the Weyland Corporation’s holograms don’t have a hue, but they’re so transparent that everyone on the crew probably terminated up with a migraine anyway.

20 th Century Fox “Oh, I thought it was the script making that.”

If you perfectly need to communicate visual datum over a vast distance, why would you choose this technology? Think of the bandwidth accusations! We already know the future doesn’t have Net Neutrality.


Nobody Likes Video Calls( Except In The Movies )

With the possible exception of winging automobiles and sex-bots , no technology shows up in sci-fi movies as often as video calls. Whether they’re discussing something of galaxy-shattering important or reminding their spouse to buy eggs, everybody in the future does everything via video bellows. We see it in …

Marvel Studio Guardians Of The Galaxy

Warner Bros. Pictures Demolition Man

TriStar Pictures Total Recall ( the good one)

Columbia Scene Total Recall ( the Colin Farrell one)

Paramount Pictures Star Trek Into Darkness

… and like thousands and thousands of other movies. We’ll stop now, or we’ll be here all day.

Why We’re Not Utilizing This Today:

We are! Video calling is ultimately a reality! And it sucks. Severely, unless it’s for Twitch streaming, nobody employs it. And it’s easy to see why.

You can take voice calls in almost any situation where you can talk, but if you take a video call, you have to look like a decently garmented, reasonably groomed human being. Plus, you were supposed to make sure you didn’t leave something like, say, a giant pink dildo visible in the background. Which has happened. On the BBC.

And yet sci-fi characters desire this technology so much that they’ll literally risk “peoples lives” to use it. In 2017 ‘s Valerian And The City Of A Thousand Planets , right as the specific characteristics are leaving a planet’s orbit, the face of their boss pops up smack dab in the middle of their ship’s front viewport. That could kill you while you’re driving a car, let alone piloting a spaceship.

EuropaCorp “Just called to remind you that driving and Skyping is illegal. Likewise, you’re fired.”


Super Advanced Robots Always Have Needlessly Terrible Vision

One of the coolest types of shots is when we go inside a robot’s psyche to see the way they look at the world. Like in the Terminator movies, in which Arnold Schwarzenegger watches everything through a badass red filter, with a bunch of important-looking numbers and text readouts πŸ˜› TAGEND

TriStar Pictures Why isn’t the text in Austrian, though?

Or the recent RoboCop remake, where the Robo-Vision( that’s the official name, look it up) shows everything in an old-timey reddish sepia tone, with, again, added text and data promptings πŸ˜› TAGEND

Metro-Goldwyn-Mayer “0 8 threats and 15 cliches detected.”

Why We’re Not Using This Today:

Look at any decent first-person killing game. The status bars and promptings are always minimal and in the corners of the screen. If they took up 30 percent of your monitor, like in the instances above, the developers would have angry geeks with actual artilleries outside their houses. All those big letters and numbers are covering up important visual information, letting AmishTeabaggz4 2069 to sneak up and kill you in the brain. And what are they even there for? Terminators have computers for brains. Why do they need to see the data they themselves are processing?

On top of that, the obligatory red hue attains these killer robots effectively colorblind, and prevents them from easily distinguishing between, say, blood and other liquids, which you’d envision was essential to in their line of work. At the other aim of the spectrum, we have medical robots like Baymax from Big Hero 6 , whose internal HUD looks like this πŸ˜› TAGEND

Walt Disney Pictures “Slack-jawed and dumb-looking … perfectly healthy for a teen boy.”

All those widgets are probably helpful for a robot that patches up humans, but that blue tint … isn’t. Baymax needs to see his patients as accurately as possible , not only to recognize any physical symptoms, but likewise to induce therapy easier. It’s demonstrates that blue light hinders injections, since it’s harder to find a vein under the patient’s skin.

Meanwhile, in Chappie , the law-enforcing robots that patrol the streets are all apparently equipped with crappy late ‘9 0s webcams. Imagine trying to shoot the remedy criminal if this was what you watched πŸ˜› TAGEND

Columbia Illustration Can robots get motion sickness?

To be fair, all these examples are still an improvement over 1973 ‘s Westworld , wherein the highly advanced Yul Brynner robot, whose sole aim is to shoot people in gunfights, can’t even tell a fork from a spoon.

Metro-Goldwyn-Mayer Sporks making such a brains explode.


Computer Screens In Science Fiction Movies Are Worse Than The Ones We Have Today

In sci-fi movies, computer screens are elaborate presentations of carefully matched colours and captivating animations( even when no one’s have them ). They’re all packed with graph and numbers and all sorts of doubtlessly essential info. Wonder at the snazzy monitors in 2009 ‘s Star Trek

Paramount Pictures

… and Avatar

20 th Century Fox

… and naturally, good ol’ Prometheus πŸ˜› TAGEND

20 th Century Fox

Why We’re Not Employing This Today:

We lose ten minutes of work period every time a bird lands outside our window. If you had to do your work next to a bunch of huge screens that continued looping through colorful graphics, you’d probably get quite confused. And if your own screen insisted on performing a lovely animation every time you updated some data or asked for an analysis, you’d likely start daydreaming about Microsoft Excel for the first time in your life.

In almost every sense, these sci-fi screens are a huge step backwards compared to what we have now. Nearly all of them have low contrast( inducing it harder to read things at a glance) and a grand total of four colorings, all of which typically changes of blue and green. The Avengers πŸ˜› TAGEND

Marvel Studios This would look better unless they are all playing Galaga .

Mars ( a National Geographic miniseries ):

National Geographic

Prometheus πŸ˜› TAGEND

20 th Century Pictures Last time, we promise!

Not simply does this mean that you run out of ways to highlight important material promptly, but the preponderance of blue and deficiency of red tones can even be dangerous. Ascertain, when your eyes have adapted to a dark context, illumination of any colour except cherry-red will interrupt that adaptation. This is called the Purkinje effect. That’s why interfaces for things like submarines and airliners use a lot of colour, which permits, for example, pilots winging at night to clearly ascertain both the screen and the belief outside their cockpit. But on the other hand, blue looks neater, so that’s a fair tradeoff.

These sci-fi screens fail at the most basic part of a user interface: transmit knowledge quickly and easily. Everything important is concealed in dense blocks of tiny text and numbers scattered around the screen. The only way the following screenshots make sense is if the characters have superhuman vision or magnifying glass πŸ˜› TAGEND

Marvel Studios The Avengers

Paramount Pictures Star Trek Beyond

20 th Century Pictures Avatar

For comparison, here is a real-life NASA mission control room πŸ˜› TAGEND


Note the lack of flashy animated visualizations. The multiple high-contrast colours. The text that is readable when you’re at the intended distance. And Earth has yet to be attacked by alien invaders. Coincidence? We don’t think so.

Prometheus isn’t a bad movie, but please make sure you’ve ascertained Alien before watching Prometheus. We talk about that movie a lot on this website too .

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